Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.
What is the Haruma-K/Addler GitHub project? Description: "Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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