A simple Unity C# script that will drive a lower jaw based on audio amplitude from an audio clip. It uses a low pass filter to smooth the output. A custom SLATE action is included called "PlayAudioWithLipSync" use it in Slate to drive the jaw in your cutscenes.
What is the mdotstrange/AutoLipSync GitHub project? Description: "A simple Unity C# script that will drive a lower jaw based on audio amplitude from an audio clip. It uses a low pass filter to smooth the output. A custom SLATE action is included called "PlayAudioWithLipSync" use it in Slate to drive the jaw in your cutscenes.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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