Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
What is the JiepengTan/Collidable-Raymarching-Terrain GitHub project? Description: "Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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