This project implements a custom deferred rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.
What is the akoreman/Deferred-Render-Pipeline GitHub project? Description: "This project implements a custom deferred rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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