This project implements a custom deferred rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.
What is the akoreman/Deferred-Render-Pipeline GitHub project? Description: "This project implements a custom deferred rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
Question is copied to clipboard — paste it after the AI opens.
Clone via HTTPS
Clone via SSH
Download ZIP
Download master.zipReport bugs or request features on the Deferred-Render-Pipeline issue tracker:
Open GitHub Issues