Dynamic-Diffuse-Global-Illumination-Minecraft

Dynamic-Diffuse-Global-Illumination-Minecraft

helenl9098

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

67 Stars
10 Forks
67 Watchers
C++ Language
apache-2.0 License
Cost to Build
$16.28M
Market Value
$24.36M

Growth over time

6 data points  ·  2021-11-01 → 2023-05-01
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What is the helenl9098/Dynamic-Diffuse-Global-Illumination-Minecraft GitHub project? Description: "DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time. ". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.

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