EntityNetwork
A network agnostic library to manage entity synchronization in a client/server model for gaming with eventual rollback features.
How to download and setup EntityNetwork
Open terminal and run command
git clone https://github.com/JeffM2501/EntityNetwork.git
git clone is used to create a copy or clone of EntityNetwork repositories.
You pass git clone a repository URL. it supports a few different network protocols and corresponding URL formats.
Also you may download zip file with EntityNetwork https://github.com/JeffM2501/EntityNetwork/archive/master.zip
Or simply clone EntityNetwork with SSH
[email protected]:JeffM2501/EntityNetwork.git
If you have some problems with EntityNetwork
You may open issue on EntityNetwork support forum (system) here: https://github.com/JeffM2501/EntityNetwork/issuesSimilar to EntityNetwork repositories
Here you may see EntityNetwork alternatives and analogs
syncthing syncthing-android syncthing-macos remotestorage.js chan crossbeam lite Vynchronize casync mt-aws-glacier OutlookGoogleCalendarSync ftp-deployment Hive2Hive outlookcaldavsynchronizer telepat-api osync react-agent symmetric-ds redsync.go kinto.js backbone-redux drwmutex Concurrent monstache config abool SyncSettings CmisSync pevents grav-plugin-git-sync