Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produce realtime lighting effects. Ideal for horror games.
What is the jaroslavstehlik/HRP GitHub project? Description: "Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produce realtime lighting effects. Ideal for horror games.". Written in ShaderLab. Explain what it does, its main use cases, key features, and who would benefit from using it.
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