Mobile Game in Unity C#. One of the highlights is that the levels are a stone's throw from being procedurally generated, as the LevelManager.cs source contains inline definitions for the levels in the form of arrays.
What is the idealius/Hurry-Geos GitHub project? Description: "Mobile Game in Unity C#. One of the highlights is that the levels are a stone's throw from being procedurally generated, as the LevelManager.cs source contains inline definitions for the levels in the form of arrays.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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