A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.
What is the IRCSS/Look-At-Transformation-Matrix GitHub project? Description: "A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging. ". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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