Point-Cloud-Renderer

Point-Cloud-Renderer

pablothedolphin

Uses compute shaders to write positions, velocities, normals or colors to their own render textures. These render textures can then be used by the VFX graph to render the point cloud in Unity. Generally expect decent performance up to around 1 million particles.

10 Stars
1 Forks
10 Watchers
C# Language
mit License
Cost to Build
$16.5K
Market Value
$13.1K

Growth over time

7 data points  ·  2021-08-01 → 2025-06-01
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What is the pablothedolphin/Point-Cloud-Renderer GitHub project? Description: "Uses compute shaders to write positions, velocities, normals or colors to their own render textures. These render textures can then be used by the VFX graph to render the point cloud in Unity. Generally expect decent performance up to around 1 million particles.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone Point-Cloud-Renderer

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git clone https://github.com/pablothedolphin/Point-Cloud-Renderer.git

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[email protected]:pablothedolphin/Point-Cloud-Renderer.git

Download ZIP

Download master.zip

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