Uses compute shaders to write positions, velocities, normals or colors to their own render textures. These render textures can then be used by the VFX graph to render the point cloud in Unity. Generally expect decent performance up to around 1 million particles.
What is the pablothedolphin/Point-Cloud-Renderer GitHub project? Description: "Uses compute shaders to write positions, velocities, normals or colors to their own render textures. These render textures can then be used by the VFX graph to render the point cloud in Unity. Generally expect decent performance up to around 1 million particles.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
Question is copied to clipboard — paste it after the AI opens.
Clone via HTTPS
Clone via SSH
Download ZIP
Download master.zipReport bugs or request features on the Point-Cloud-Renderer issue tracker:
Open GitHub Issues