0 Forks
8 Stars
8 Watchers

Point-Cloud-Renderer

Uses compute shaders to write positions, velocities, normals or colors to their own render textures. These render textures can then be used by the VFX graph to render the point cloud in Unity. Generally expect decent performance up to around 1 million particles.

How to download and setup Point-Cloud-Renderer

Open terminal and run command
git clone https://github.com/pablothedolphin/Point-Cloud-Renderer.git
git clone is used to create a copy or clone of Point-Cloud-Renderer repositories. You pass git clone a repository URL.
it supports a few different network protocols and corresponding URL formats.

Also you may download zip file with Point-Cloud-Renderer https://github.com/pablothedolphin/Point-Cloud-Renderer/archive/master.zip

Or simply clone Point-Cloud-Renderer with SSH
[email protected]:pablothedolphin/Point-Cloud-Renderer.git

If you have some problems with Point-Cloud-Renderer

You may open issue on Point-Cloud-Renderer support forum (system) here: https://github.com/pablothedolphin/Point-Cloud-Renderer/issues

Similar to Point-Cloud-Renderer repositories

Here you may see Point-Cloud-Renderer alternatives and analogs

 spritejs    tinyrenderer    appleseed    yii2-render-many    tangram    pixijs    bgfx    Texture    rendertron    webglstudio.js    mapnik    asm-dom    rust-doom    react-tv    gg    herebedragons    Glitter    phenomenon    ScriptableRenderPipeline    Nidium    Intrinsic    armory    PdfViewPager    ShaderGraph    ogre    two    WickedEngine    Game-Programmer-Study-Notes    glumpy    ascii_art