Point-Cloud-Renderer
                                Uses compute shaders to write positions, velocities, normals or colors to their own render textures. These render textures can then be used by the VFX graph to render the point cloud in Unity. Generally expect decent performance up to around 1 million particles.
                            
                        How to download and setup Point-Cloud-Renderer
Open terminal and run command
                                            git clone https://github.com/pablothedolphin/Point-Cloud-Renderer.git
                                        
                                        git clone is used to create a copy or clone of Point-Cloud-Renderer repositories.
                                        You pass git clone a repository URL. it supports a few different network protocols and corresponding URL formats.
Also you may download zip file with Point-Cloud-Renderer https://github.com/pablothedolphin/Point-Cloud-Renderer/archive/master.zip
Or simply clone Point-Cloud-Renderer with SSH
                                            [email protected]:pablothedolphin/Point-Cloud-Renderer.git                                    
                                    If you have some problems with Point-Cloud-Renderer
You may open issue on Point-Cloud-Renderer support forum (system) here: https://github.com/pablothedolphin/Point-Cloud-Renderer/issuesSimilar to Point-Cloud-Renderer repositories
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