Procedural-painting

Procedural-painting

IRCSS

Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms

503 Stars
57 Forks
503 Watchers
C# Language
mit License
Cost to Build
$729.2K
Market Value
$2.45M

Growth over time

13 data points  ·  2021-10-01 → 2025-09-01
Stars Forks Watchers
💬

How do you feel about this project?

Ask AI about Procedural-painting

Question copied to clipboard

What is the IRCSS/Procedural-painting GitHub project? Description: "Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

Question is copied to clipboard — paste it after the AI opens.

How to clone Procedural-painting

Clone via HTTPS

git clone https://github.com/IRCSS/Procedural-painting.git

Clone via SSH

[email protected]:IRCSS/Procedural-painting.git

Download ZIP

Download master.zip

Found an issue?

Report bugs or request features on the Procedural-painting issue tracker:

Open GitHub Issues