Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
What is the chenjd/Render-Crowd-Of-Animated-Characters GitHub project? Description: "Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. ". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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