A runtime object scattering/vegetation authoring, streaming and rendering tool for Unity optimised for instanced rendering a very large number of placed items.
What is the ashleyseric/ScatterStream GitHub project? Description: "A runtime object scattering/vegetation authoring, streaming and rendering tool for Unity optimised for instanced rendering a very large number of placed items.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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