Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
What is the Cyanilux/URP_BlitRenderFeature GitHub project? Description: "Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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