Unity-Boids-Behavior-on-GPGPU

Unity-Boids-Behavior-on-GPGPU

chenjd

Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。

255 Stars
52 Forks
255 Watchers
C# Language
mit License
100 SrcLog Score
Cost to Build
$1.21M
Market Value
$2.47M

Growth over time

8 data points  ·  2021-08-01 → 2026-04-01
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What is the chenjd/Unity-Boids-Behavior-on-GPGPU GitHub project? Description: "Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone Unity-Boids-Behavior-on-GPGPU

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git clone https://github.com/chenjd/Unity-Boids-Behavior-on-GPGPU.git

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[email protected]:chenjd/Unity-Boids-Behavior-on-GPGPU.git

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Download master.zip

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