A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.
What is the frostbone25/Unity-Cubemap-Fog GitHub project? Description: "A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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