A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.
What is the frostbone25/Unity-Specular-Probes GitHub project? Description: "A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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