A 3D rendering engine built in Java without any dependencies. Implements a rasterization approach. Also contains voxel terrain generation, so it's basically becoming a Minecraft clone.
What is the edgorman/Voxel-Engine GitHub project? Description: "A 3D rendering engine built in Java without any dependencies. Implements a rasterization approach. Also contains voxel terrain generation, so it's basically becoming a Minecraft clone.". Written in Java. Explain what it does, its main use cases, key features, and who would benefit from using it.
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