game-executor
采用Reactor模式,注册readycreate, readyfinish事件到更新服务UpdateService,通过处理后进行模型缓存,然后将消息转化为 dispatchThread消息分配模型需要的create, update, finish的事件进行单线程循环调度 。调度过程使用了系统预置锁模型,来进行多线程唤醒机制,将所有的update循环检测进行多 线程调度,多线程更新服务使用future-listener机制,在完成调度后,根据模型状态,如果模型存活重新将消息转化为update 事件注册到dispatchThread消息分配模型进行循环处理。如果模型死亡将消息转化为readyfinish事件注册到更新服务UpdateServic进行销毁 。这个系统实现了模型自动缓存,多线程异步循环调度模型更新,自动处理模型死亡事件进行销毁。 支持将多个updater绑定到同一个更新线程上,减少线程调度。
How to download and setup game-executor
Open terminal and run command
git clone https://github.com/jwpttcg66/game-executor.git
git clone is used to create a copy or clone of game-executor repositories.
You pass git clone a repository URL. it supports a few different network protocols and corresponding URL formats.
Also you may download zip file with game-executor https://github.com/jwpttcg66/game-executor/archive/master.zip
Or simply clone game-executor with SSH
[email protected]:jwpttcg66/game-executor.git
If you have some problems with game-executor
You may open issue on game-executor support forum (system) here: https://github.com/jwpttcg66/game-executor/issuesSimilar to game-executor repositories
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