Pretty simple raytracer using C++ on CPU (no GPU acceleration). Made so I could better understand BVH construction and traversal using SSE/AVX SIMD instructions. Not massively optimised at all.
What is the ganterd/raytracer GitHub project? Description: "Pretty simple raytracer using C++ on CPU (no GPU acceleration). Made so I could better understand BVH construction and traversal using SSE/AVX SIMD instructions. Not massively optimised at all.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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