Wolfenstein 3D, ray-casting FPS game I make to learn Haskell. No libraries used, rendering is done in terminal.
What is the drummyfish/haskell_game GitHub project? Description: "Wolfenstein 3D, ray-casting FPS game I make to learn Haskell. No libraries used, rendering is done in terminal.". Written in Haskell. Explain what it does, its main use cases, key features, and who would benefit from using it.
Question is copied to clipboard — paste it after the AI opens.
Clone via HTTPS
Clone via SSH
Download ZIP
Download master.zipReport bugs or request features on the haskell_game issue tracker:
Open GitHub Issues