hierarchical-pathfinding

hierarchical-pathfinding

hugoscurti

Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins

130 Stars
20 Forks
130 Watchers
C# Language
mit License
Cost to Build
$12.9K
Market Value
$22.6K

Growth over time

3 data points  ·  2022-09-24 → 2023-06-12
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What is the hugoscurti/hierarchical-pathfinding GitHub project? Description: "Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone hierarchical-pathfinding

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git clone https://github.com/hugoscurti/hierarchical-pathfinding.git

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[email protected]:hugoscurti/hierarchical-pathfinding.git

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Download master.zip

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