Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
What is the hugoscurti/hierarchical-pathfinding GitHub project? Description: "Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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