Creating modern OpenGL 4.6 renderer in Kotlin Native (using Shaders, DSA and other modern techniques)
What is the dobrakmato/kotlin-native-opengl GitHub project? Description: "Creating modern OpenGL 4.6 renderer in Kotlin Native (using Shaders, DSA and other modern techniques)". Written in Kotlin. Explain what it does, its main use cases, key features, and who would benefit from using it.
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