SSRT

SSRT

PedroPLopes1

The SSRT (Screen Space Ray Tracing) shader is a custom shader for the EEVEE render engine in Blender. It simulates light bouncing using screen space data, allowing for more realistic reflections and lighting in real-time.

30 Stars
1 Forks
30 Watchers
Python Language
cc0-1.0 License
Cost to Build
$934.6K
Market Value
$1.26M

Growth over time

1 data points  ·  2025-06-17 → 2025-06-17
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What is the PedroPLopes1/SSRT GitHub project? Description: "The SSRT (Screen Space Ray Tracing) shader is a custom shader for the EEVEE render engine in Blender. It simulates light bouncing using screen space data, allowing for more realistic reflections and lighting in real-time.". Written in Python. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone SSRT

Clone via HTTPS

git clone https://github.com/PedroPLopes1/SSRT.git

Clone via SSH

[email protected]:PedroPLopes1/SSRT.git

Download ZIP

Download master.zip

Found an issue?

Report bugs or request features on the SSRT issue tracker:

Open GitHub Issues