Cel-Shaded Render Pipeline: A custom Scriptable Render Pipeline for Unity that focuses on cel-shading instead of PBR
What is the fr4ct1ons/unity-csrp GitHub project? Description: "Cel-Shaded Render Pipeline: A custom Scriptable Render Pipeline for Unity that focuses on cel-shading instead of PBR". Written in ShaderLab. Explain what it does, its main use cases, key features, and who would benefit from using it.
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