This is an example for how you can write visual debugging tools for Unity instead of using Debug.Log or breakpoints for your scripts.
What is the zeroregard/unity-debugging-visualization-example GitHub project? Description: "This is an example for how you can write visual debugging tools for Unity instead of using Debug.Log or breakpoints for your scripts.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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