unity-fastpacedmultiplayer

unity-fastpacedmultiplayer

thatjoaoguy

Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation

194 Stars
34 Forks
1 Watchers
C# Language
mit License
100 SrcLog Score
Cost to Build
$18.3K
Market Value
$31.9K

Growth over time

23 data points  ·  2021-07-01 → 2026-08-01
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What is the thatjoaoguy/unity-fastpacedmultiplayer GitHub project? Description: "Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone unity-fastpacedmultiplayer

Clone via HTTPS

git clone https://github.com/thatjoaoguy/unity-fastpacedmultiplayer.git

Clone via SSH

[email protected]:thatjoaoguy/unity-fastpacedmultiplayer.git

Download ZIP

Download master.zip

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