Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
What is the joaoborks/unity-fastpacedmultiplayer GitHub project? Description: "Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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