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unity-fastpacedmultiplayer

Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation

How to download and setup unity-fastpacedmultiplayer

Open terminal and run command
git clone https://github.com/joaoborks/unity-fastpacedmultiplayer.git
git clone is used to create a copy or clone of unity-fastpacedmultiplayer repositories. You pass git clone a repository URL.
it supports a few different network protocols and corresponding URL formats.

Also you may download zip file with unity-fastpacedmultiplayer https://github.com/joaoborks/unity-fastpacedmultiplayer/archive/master.zip

Or simply clone unity-fastpacedmultiplayer with SSH
[email protected]:joaoborks/unity-fastpacedmultiplayer.git

If you have some problems with unity-fastpacedmultiplayer

You may open issue on unity-fastpacedmultiplayer support forum (system) here: https://github.com/joaoborks/unity-fastpacedmultiplayer/issues

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