Extends the Unity Editor with simple productivity tools like an easy way to serialize SceneAssets in your component, grouping GameObjects in the scene and more.
What is the martinhodler/unity-productivity-tools GitHub project? Description: "Extends the Unity Editor with simple productivity tools like an easy way to serialize SceneAssets in your component, grouping GameObjects in the scene and more.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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