3DXRayShader_Unity

3DXRayShader_Unity

MdIqubal

Surface shader. Clips a Model with given plane , applies fresnel on clipped part and highlights the cross section.

117 Stars
17 Forks
8 Watchers
ShaderLab Language
mit License
100 SrcLog Score
Cost to Build
$1.3K
Market Value
$2.1K

Growth over time

12 data points  ·  2021-08-01 → 2026-10-01
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What is the MdIqubal/3DXRayShader_Unity GitHub project? Description: "Surface shader. Clips a Model with given plane , applies fresnel on clipped part and highlights the cross section. ". Written in ShaderLab. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone 3DXRayShader_Unity

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git clone https://github.com/MdIqubal/3DXRayShader_Unity.git

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[email protected]:MdIqubal/3DXRayShader_Unity.git

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