Surface shader. Clips a Model with given plane , applies fresnel on clipped part and highlights the cross section.
What is the MdIqubal/3DXRayShader_Unity GitHub project? Description: "Surface shader. Clips a Model with given plane , applies fresnel on clipped part and highlights the cross section. ". Written in ShaderLab. Explain what it does, its main use cases, key features, and who would benefit from using it.
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