ColorBands
Unity 3D's Gradient is a handy data type but comes with some limitations: for example you cannot set more than 8 color keys in its editor and RGB is the only color space available. ColorBand data type offers an alternative with less limitations. Creating ColorBands is fun and easy; they are stored as assets and can be accessed from code through an Evaluate method to get the color at time t, as for Gradient. RGB (or HSV) values are described by individual curves, allowing a better control over how the color function evolves between your points. Color bands are used in all kinds of applications including games, data visualization and other fields.
How to download and setup ColorBands
Open terminal and run command
git clone https://github.com/rstecca/ColorBands.git
git clone is used to create a copy or clone of ColorBands repositories.
You pass git clone a repository URL. it supports a few different network protocols and corresponding URL formats.
Also you may download zip file with ColorBands https://github.com/rstecca/ColorBands/archive/master.zip
Or simply clone ColorBands with SSH
[email protected]:rstecca/ColorBands.git
If you have some problems with ColorBands
You may open issue on ColorBands support forum (system) here: https://github.com/rstecca/ColorBands/issuesSimilar to ColorBands repositories
Here you may see ColorBands alternatives and analogs
echarts viz plotly.js vega visx plotly.py vprof flask_jsondash planetary.js markvis resonance osmnx svgo DiagrammeR framework metabase arcan heatmap.js mapview dockviz GRASSMARLIN algorithm-visualizer glumpy redash rawgraphs-app datawrapper scope d3 bokeh vis