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ColorBands

Unity 3D's Gradient is a handy data type but comes with some limitations: for example you cannot set more than 8 color keys in its editor and RGB is the only color space available. ColorBand data type offers an alternative with less limitations. Creating ColorBands is fun and easy; they are stored as assets and can be accessed from code through an Evaluate method to get the color at time t, as for Gradient. RGB (or HSV) values are described by individual curves, allowing a better control over how the color function evolves between your points. Color bands are used in all kinds of applications including games, data visualization and other fields.

How to download and setup ColorBands

Open terminal and run command
git clone https://github.com/rstecca/ColorBands.git
git clone is used to create a copy or clone of ColorBands repositories. You pass git clone a repository URL.
it supports a few different network protocols and corresponding URL formats.

Also you may download zip file with ColorBands https://github.com/rstecca/ColorBands/archive/master.zip

Or simply clone ColorBands with SSH
[email protected]:rstecca/ColorBands.git

If you have some problems with ColorBands

You may open issue on ColorBands support forum (system) here: https://github.com/rstecca/ColorBands/issues

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