ComputeShaderBVHMeshHit

ComputeShaderBVHMeshHit

fuqunaga

Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.

96 Stars
19 Forks
96 Watchers
C# Language
mit License
100 SrcLog Score
Cost to Build
$3.57M
Market Value
$7.43M

Growth over time

3 data points  ·  2022-09-01 → 2026-04-01
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What is the fuqunaga/ComputeShaderBVHMeshHit GitHub project? Description: "Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

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git clone https://github.com/fuqunaga/ComputeShaderBVHMeshHit.git

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