Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.
What is the doomlaser/DepthMask-Unity-Shader GitHub project? Description: "Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.". Written in ShaderLab. Explain what it does, its main use cases, key features, and who would benefit from using it.
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