First iteration of a work-in-progress hobby renderer, using Direct3D 12 Compute.
What is the RealTimeChris/Direct3D12-Compute-Hello-World-Unnamed-Renderer GitHub project? Description: "First iteration of a work-in-progress hobby renderer, using Direct3D 12 Compute.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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