A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
What is the behindthepixels/EDXRay GitHub project? Description: "A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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