75 Forks
325 Stars
325 Watchers

First-Person-Controller-VeryHotShark

This is a project where im trying to create a quite generic first person controller that can be use in different games and extended for your own needs. I started this project because i wanted to create a controller for my walking simulator game so that's why controller fits better with this genre. I Also use a free extension from Unity Store called Naughty Attributes to help me keep this project nice and tidy.

How to download and setup First-Person-Controller-VeryHotShark

Open terminal and run command
git clone https://github.com/VeryHotShark/First-Person-Controller-VeryHotShark.git
git clone is used to create a copy or clone of First-Person-Controller-VeryHotShark repositories. You pass git clone a repository URL.
it supports a few different network protocols and corresponding URL formats.

Also you may download zip file with First-Person-Controller-VeryHotShark https://github.com/VeryHotShark/First-Person-Controller-VeryHotShark/archive/master.zip

Or simply clone First-Person-Controller-VeryHotShark with SSH
[email protected]:VeryHotShark/First-Person-Controller-VeryHotShark.git

If you have some problems with First-Person-Controller-VeryHotShark

You may open issue on First-Person-Controller-VeryHotShark support forum (system) here: https://github.com/VeryHotShark/First-Person-Controller-VeryHotShark/issues

Similar to First-Person-Controller-VeryHotShark repositories

Here you may see First-Person-Controller-VeryHotShark alternatives and analogs

 framework    Entitas    rant    UtinyRipper    kbengine    C-Sharp-Promise    NoahGameFrame    xLua    ml-agents    UnityDecompiled    Unity-Script-Collection    unity-preview    Klak    ProceduralToolkit    ShaderlabVS    VRTK    EntityComponentSystemSamples    Airtest    FairyGUI-unity    QFramework    utymap    Projeny    KSFramework    Unity-Design-Pattern    LoopScrollRect    mmmm    ForgeNetworkingRemastered    Hover-UI-Kit    Poco    Ocean_Community_Next_Gen