Simple real-time raytracing demo running as a fragment shader on the computer's graphics card.
What is the philiparvidsson/GPU-Raytracing GitHub project? Description: "Simple real-time raytracing demo running as a fragment shader on the computer's graphics card. ". Written in HLSL. Explain what it does, its main use cases, key features, and who would benefit from using it.
Question is copied to clipboard — paste it after the AI opens.
Clone via HTTPS
Clone via SSH
Download ZIP
Download master.zipReport bugs or request features on the GPU-Raytracing issue tracker:
Open GitHub Issues