A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
What is the b0nes164/GPUPrefixSums GitHub project? Description: "A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes. ". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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