State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
What is the b0nes164/GPUSorting GitHub project? Description: "State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.". Written in Cuda. Explain what it does, its main use cases, key features, and who would benefit from using it.
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