3D Gaussian Splatting (3DGS) renderer for Three.js. WebGPU and WebGL2, streaming LOD, depth rendering, and GIS/ECEF precision. Supports PLY, SPZ, SOG and RAD.
What is the WilliamLiu-1997/Gaussian-Splat-Lite GitHub project? Description: "3D Gaussian Splatting (3DGS) renderer for Three.js. WebGPU and WebGL2, streaming LOD, depth rendering, and GIS/ECEF precision. Supports PLY, SPZ, SOG and RAD.". Written in TypeScript. Explain what it does, its main use cases, key features, and who would benefit from using it.
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