Relightable 3D Gaussian Splatting viewer in Swift + Metal: split-sum image-based lighting, HDR environment with skybox, deferred PBR for Ref-Gaussian assets. Based on scier/MetalSplatter.
What is the john-rocky/MetalGaussianSplatRelighting GitHub project? Description: "Relightable 3D Gaussian Splatting viewer in Swift + Metal: split-sum image-based lighting, HDR environment with skybox, deferred PBR for Ref-Gaussian assets. Based on scier/MetalSplatter.". Written in Swift. Explain what it does, its main use cases, key features, and who would benefit from using it.
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