A high-performance cross-proxy player synchronization solution for Velocity, enabling players to see accurate global online counts in real time, no matter which proxy node they connect to.
What is the User-Time/MultiProxySync GitHub project? Description: "A high-performance cross-proxy player synchronization solution for Velocity, enabling players to see accurate global online counts in real time, no matter which proxy node they connect to.". Written in Java. Explain what it does, its main use cases, key features, and who would benefit from using it.
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