NoiseBall3
A Unity example that shows how to use the new implementation of DrawProcedural.
How to download and setup NoiseBall3
Open terminal and run command
git clone https://github.com/keijiro/NoiseBall3.git
git clone is used to create a copy or clone of NoiseBall3 repositories.
You pass git clone a repository URL. it supports a few different network protocols and corresponding URL formats.
Also you may download zip file with NoiseBall3 https://github.com/keijiro/NoiseBall3/archive/master.zip
Or simply clone NoiseBall3 with SSH
[email protected]:keijiro/NoiseBall3.git
If you have some problems with NoiseBall3
You may open issue on NoiseBall3 support forum (system) here: https://github.com/keijiro/NoiseBall3/issuesSimilar to NoiseBall3 repositories
Here you may see NoiseBall3 alternatives and analogs
framework herebedragons ScriptableRenderPipeline ShaderGraph Entitas UniRx rant AssetsExtractor UtinyRipper kbengine C-Sharp-Promise NoahGameFrame wrmhl xLua MessagePack-CSharp LeopotamGroupLibraryUnity ml-agents PostProcessing awesome-unity UnityDecompiled tolua ZeroFormatter Arcadia Unity Unity-Script-Collection Steamworks.NET behaviac numix-gtk-theme unity Facepunch.Steamworks