Unreal Engine 5 plugin for real-time 3D and 4D Gaussian Splatting (3DGS / 4DGS). Supports Spacetime Gaussians, keyframe 4DGS and Fudan native 4DGS (dual-quaternion 4D rotation + spherindrical harmonics), with Nanite-style cluster LOD, GPU sort/cull pipeline and a dedicated 4D player editor.
What is the YuanBaoSMadLab/OpenSplat4D GitHub project? Description: "Unreal Engine 5 plugin for real-time 3D and 4D Gaussian Splatting (3DGS / 4DGS). Supports Spacetime Gaussians, keyframe 4DGS and Fudan native 4DGS (dual-quaternion 4D rotation + spherindrical harmonics), with Nanite-style cluster LOD, GPU sort/cull pipeline and a dedicated 4D player editor.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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