Editor plugin that audits a whole Unreal level in one pass: meshes, textures, materials, animations, audio, lighting and post-process. Memory estimation, shader instruction counts and JSON export.
What is the vicvasper/Optilogger_UE5.x GitHub project? Description: "Editor plugin that audits a whole Unreal level in one pass: meshes, textures, materials, animations, audio, lighting and post-process. Memory estimation, shader instruction counts and JSON export.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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