PrimoToon

PrimoToon

festivities

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

760 Stars
100 Forks
2 Watchers
C# Language
gpl-3.0 License
100 SrcLog Score
Cost to Build
$22.3K
Market Value
$49.1K

Growth over time

8 data points  ·  2022-11-01 → 2026-08-01
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What is the festivities/PrimoToon GitHub project? Description: "Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone PrimoToon

Clone via HTTPS

git clone https://github.com/festivities/PrimoToon.git

Clone via SSH

[email protected]:festivities/PrimoToon.git

Download ZIP

Download main.zip

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