A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
What is the Pjbomb2/TrueTrace-Unity-Pathtracer GitHub project? Description: "A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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