RuntimeBPs
This project allows for visual scripting in UE4 similar to Blueprints, but at runtime. The way this is set up does not make use of any UE4 boilerplate and could with a few adjustments be used in another engine.
How to download and setup RuntimeBPs
Open terminal and run command
git clone https://github.com/HiIAmMoot/RuntimeBPs.git
git clone is used to create a copy or clone of RuntimeBPs repositories.
You pass git clone a repository URL. it supports a few different network protocols and corresponding URL formats.
Also you may download zip file with RuntimeBPs https://github.com/HiIAmMoot/RuntimeBPs/archive/master.zip
Or simply clone RuntimeBPs with SSH
[email protected]:HiIAmMoot/RuntimeBPs.git
If you have some problems with RuntimeBPs
You may open issue on RuntimeBPs support forum (system) here: https://github.com/HiIAmMoot/RuntimeBPs/issuesSimilar to RuntimeBPs repositories
Here you may see RuntimeBPs alternatives and analogs
node ChakraCore iOSProject coreclr awesome-compilers RuntimePermission micro Colorful mono PH7 napajs ts-node aesthetic nexusjs ObjectiveKit io-ts ringojs spirit c2goasm Harmony druntime Reflection RaftLib reflow go-runtime-metrics enforce runq Runtime ErlangRT MessageThrottle