SVM using HOG descriptors implemented in fragment shaders
What is the SCRN-VRC/SVM-Face-and-Object-Detection-Shader GitHub project? Description: "SVM using HOG descriptors implemented in fragment shaders". Written in GLSL. Explain what it does, its main use cases, key features, and who would benefit from using it.
Question is copied to clipboard — paste it after the AI opens.
Clone via HTTPS
Clone via SSH
Download ZIP
Download master.zipReport bugs or request features on the SVM-Face-and-Object-Detection-Shader issue tracker:
Open GitHub Issues