ShaderTools

ShaderTools

UnterrainerInformatik

A PCL library that helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX.

2 Stars
1 Forks
2 Watchers
C# Language
unlicense License
Cost to Build
$1.9K
Market Value
$829

Growth over time

7 data points  ·  2021-08-01 → 2025-07-01
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What is the UnterrainerInformatik/ShaderTools GitHub project? Description: "A PCL library that helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone ShaderTools

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git clone https://github.com/UnterrainerInformatik/ShaderTools.git

Clone via SSH

[email protected]:UnterrainerInformatik/ShaderTools.git

Download ZIP

Download master.zip

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