A PCL library that helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX.
What is the UnterrainerInformatik/ShaderTools GitHub project? Description: "A PCL library that helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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