StandardGeometryShader

StandardGeometryShader

keijiro

An example of a geometry shader with Unity's standard lighting model support.

372 Stars
42 Forks
372 Watchers
HLSL Language
100 SrcLog Score
Cost to Build
$84.2K
Market Value
$178.6K

Growth over time

8 data points  ·  2021-08-01 → 2026-04-01
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What is the keijiro/StandardGeometryShader GitHub project? Description: "An example of a geometry shader with Unity's standard lighting model support.". Written in HLSL. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone StandardGeometryShader

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git clone https://github.com/keijiro/StandardGeometryShader.git

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[email protected]:keijiro/StandardGeometryShader.git

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Download master.zip

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